Sphagnum Armor Seed

Armor Seed

(Magic Armor, Various)

Category: Magic Armor, Various

Armor Class: Varies (12+Dex, 14+Dex, 16, 18)

Item Rarity: Rare, Requires Attunement

Properties: Various (See Below), No disadvantage on stealth checks for heavy armor due to properties of natural druidic armor.

This armor is not donned in the traditional fashion; instead, it is grown while attuning to it. The owner must plant the armor seed and stand as the plant grows around them. In the process they are able to choose which armor variant grows. The time of attunement is reduced to the time it would take to don the armor type being grown.

This armor can also not be doffed in the traditional fashion; its attunement must be broken to be removed. Once broken, this armor withers and dies, leaving behind a new Armor Seed that can be then regrown as stated above.


 * Rose: Choosing this option grows the seed into breastplate armor (AC 14+Dex Mod), adorned with sharp pointy thorns. In a grappling situation, regardless if you began the grapple or not, an opponent grappling with you takes 1d4 piercing damage. In the event that a creature attempts to restraint you through grappling, this damage is maximized. Additionally, you may choose for your unarmed strikes to deal 1d4 piercing damage, which benefit from this armors enchantment bonus on attack and damage rolls.
 * Oak: This option grows plate armor of tough oaken wood (AC 18). As an action, you can command this armor to rapidly grow extra armor plating. Your speed becomes 10ft and you gain an additional +2 AC. You have advantage against effects that would move you against your will. This ability lasts 1 minute, and recharges after a long rest.
 * Vine: Taking the form of studded leather (AC 12+Dex Mod), this armor is wrapped with vines and creepers. You gain a climb speed equal to your walking speed. Two vine whips are attached to this armor, which have the statistics of a normal whip (1d4, 10 ft range), but benefits from the armors enchantment bonus on attack and bonus rolls. You are considered proficient in these weapons if you have proficiency in this armor. On the wearers turn, they may attack an enemy with one of these whips as a bonus action, or both as a standard+bonus action.
 * Willow: Taking the form of a willow, this chain mail (16 AC) armor consists of layers of interlocking branches. As an action, you can command your armor to grow and extend branches that block and entangle attacks directed at allies within 5ft of you. Attacks made on allies within 5ft of you are made at disadvantage. This area is also treated as difficult terrain.